#Stupid angry bots doom 3 1.3.1 zip#
Or visit the thread at the planetdoom forums:ĭistribute as you will, just keep the zip unmodified. You can mail tinman_squad at hotmail dot com See the doom3 single player maps for examples.Īlso make sure the file aas.def in the sabot pak000.pk4 is loaded with your editor, this means either putting the file in base/def or loading the editor with the sabot folder set as fs_game. You must block these out with a brush textured with common/monsterclip. The aas compiler takes into account brush geometry but not patches or func_statics. Where mapname is the name of the custom map.Īdd the resulting aas (in the maps folder) to a pk4 file following the same folder structure as the custom map usually 'maps/game/mp/' ). You'll only have to do this once for each map that doesn't have them. They'll be rough, but will work for the most part. Chances are most multiplayer maps weren't created with this in mind but you can force the engine to compile them. Have a look at the file sabot/def/bot_sabot_f for the examples.Ĭompiling AAS Files: The AI in Doom 3 relies on it's own map of the level you are playing on. Some of the above setting are in their own character def files, the can be added with: Range Īddbot bot_sabot aim_accuracy 3 aim_rate 0.4īots colour can be set with key/value: mp_skin n, n being number 0-5 - Puke, Red, Blue, Green, Yellow.īot name can be set with the key/value: npc_name nameofbot. You can slow down bots aim a bit with key/value 'aim_rate' default is 0.5 with less being slower. If gametype has teams you can specify the bots team with the key/value 'team':īots aim accuracy or 'drunkenness factor' can be set when bot is added with the key/value 'aim_accuracy', higher value = less accurate.
Tip: Typing addbot bot_ will give you a list of bot defs. Note: addbot command works like the spawn command, eg accepts key/value pairs. To add a bot bring down the console (via the CTRL-ALT-TILDE (~) keys) and type: Start a new multiplayer deathmatch server Run the batch file 'Load Sabot' in the sabot folder. Installation: Create a folder inside the Doom 3 folder called 'sabot' or 'sabot-roe' for ROE version and unzip the files into it. If you have a previous version of SABot delete or rename the folder before installing this version.ġ. IMPORTANT: Make sure your Doom 3 installation has been updated to version 1.3. High special effects and shadows off, dropping down resolutionĪs well as experimenting with how many bots your system can comfortably handle. Put em out of their stupidness.Īs a rule you generally want performance over graphics in multiplayer games anyway, and throwing in CPU eating bots means you may want to consider dropping details down a bit. Regardless of if they have the flag they will still combat with every enemy, pick up every item on the way.Įlevator logic is still rough, at least one elevator gives the bots trouble and they may get stuck riding it, they may also get stuck under an elevator ( most notable on ctf2 ). Since CTF logic is pretty much tacked at this stage on the bots play it pretty rough. Strafing during combat is a complete uncontrolled riot, which at it's minor will send the bot off ledges and at the major to it's death. Multiplayer integration is still early days:īots use a bit more bandwidth than normal users.Īim_accuracy is still extremely ad hoc, basically just a sine/time variation added to aim. Version: Alpha 7 - 'I'm not a puppet! I'm a real boy!' It won't eat, it won't sleep, it absolutely will not stop, until it does something stupid. = SABot - Stupid Angry Bot - A Multiplayer Bot for Doom III =